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WORKS

Vaporburn

Vaporburn is a party racing game inspired by vapor and early 90's culture. Players race against each other on procedurally generated tracks while drinking in the aesthetic.

Development began on Vaporburn  during the 2018 Global Game Jam. We liked the idea so much that we decided to continue working on it afterward. I was responsible for directing the game's design vision and aesthetics. I created all the 3D assets and many of the 2D assets. 

Vaporburn won Best in Show at the 2018 UW-W MAGD Expo. We have plans to continue working on the game; you can click the link on the left to download and play Vaporburn. Feel free to tell us about your experience with the game!

KUROZU

KUROZU is a retro revival first-person shooter inspired by some of the earliest games of its kind. It blends Japanese mythology with Lovecraft influences to create unique worlds and encounters for the player. It features both a single-player campaign as well as local multi-player with bot support.

KUROZU is by far the biggest project I've led. I was in charge of leading the creative vision, managing team members, designing weapons and levels, and some audio work. KUROZU was chosen to be showcase at the 2018 UW-W MAGD Expo.

You can play a demo of KUROZU by clicking the link to the right. We welcome any and all feedback, so feel free to tell us about your experience with the game!

Counterflow

Counterflow is a board game for 2 or 4 players created as part of my capstone project. The goal was to create a board game with easy-to-understand rules and a classic feel. Players must try to outlast their opponents by moving tokens from their side of the board along the colored lines to their opponent(s) side of the board. The last player standing wins.

The board and pieces were made using a laser printer, after which they were hand painted with acrylic. I'm very proud of this project and would like to make a 'print and play' version of it at some point.

WHO AM I?

I am a creator, designer, and leader. I specialize in the creation of rules systems, but I have experience in level design, writing stories, and building worlds.  I also enjoy creating tabletop games; I am currently working to get my projects in the hands of producers and publishers.  Designing games is my passion, and it's my goal to lead teams to success through good planning, communication, and innovation.

My leadership style is one which seeks to elevate each member of the team to be the best they can possibly be. Everyone on a team is important, valuable, and most importantly, human. By helping our peers reach their full potential, we too will come to be the best versions of ourselves.

I am currently based out of Wisconsin, studying at the University of Wisconsin - Whitewater in the Media Arts & Game Development program. I've also had the privilege of studying abroad in Japan at Kansai Gaidai University.

A lot of my inspiration comes from mixing modern design theory with aesthetics of the past. I'm a sucker for stylized low-poly, and I feel like the best kinds of games are ones with low complexity and high depth. I prefer to maintain small teams, though I have not yet had experience with teams of more than eight.

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ANY QUESTIONS?

If you have any questions, comments, or business inquiries, please feel free to send me an email using the box below.

I look forward to speaking with you!

Find me elsewhere

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My professional Tumblr, Hanabarger Digital

My LinkedIn page, where you can find more detail on skills and work history

My Soundcloud, where you can find songs I've published

Thanks! I'll get back to you as soon as I can. Follow up if I haven't responded in a week, as your email may have been lost.

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